RPG Class Quiz

Cleric

You check on each companion one by one and heal their wounds so the journey can go on.

Support from behindThink it throughWith companions

In RPGs, the cleric is often portrayed as the healer — a class that uses the power of prayer to mend companions' wounds and keep them in good shape. Clerics rarely fight up front; instead, they watch over the whole party from the back.

When you're with a group, your eyes go to who's tired and who hasn't been able to join the conversation, and you tend to think ahead and act early. Rather than standing out by doing things yourself, you support everyone so they can make it all the way to the end.

A cleric saves their strength for healing when it really counts, so there aren't many moments when they go on the attack. You, too, keep something in reserve in case it's needed, so when it's time to boldly make the first move, you may be a beat behind.

Strengths

  • In a group, you're quick to notice when someone is starting to struggle
  • You get things ready ahead of time in case they're needed
  • You can change how you speak to people and lend a hand depending on who they are

Where you may stumble

  • While you're preparing for what might happen, you miss the moment to act yourself
  • When the work is something you decide and push forward alone, you have nobody to look out for and can't get going
  • You hold off setting out until everyone is on board

Sounds familiar, Cleric?

Where you shine

When a group wants to make it all the way through a long road together. Because you check on each person and look after them, nobody is likely to get left behind along the way.

Tips for “Cleric”

Matches

See every match in the RPG Class Quiz compatibility chart →

Easy together

Knight — The Knight stands in front and takes the blows. Because the Knight puts their body on the line up front, the Cleric can calmly watch over everyone from behind. A protector and a healer together hold up well, even on a long road.

Easy together

Dancer — With the Dancer around, a sinking mood has already brightened before the Cleric even needs to step in. The person the Cleric was worried about is laughing in the Dancer's circle, and the Cleric can catch their breath too.

May clash

Warrior — The Warrior wants to clear the way with their body before thinking it through. While the Cleric is still talking about preparing for what's ahead, the Warrior is already running, and the healing supplies end up chasing after them.

Close neighbors

These differ from this one on just 1 of the 3 axes. If one of your axes was near the middle, you may have their side too.

Which one are you? 18 everyday situations, about 3 minutes.

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