RPG Class Quiz
Dancer
Without stepping to the front, you dance lightly at the back and put a spring in your companions' steps.
In RPGs, the dancer appears as a support class whose dances cheer up companions or throw the enemy off balance. Rather than stepping up front to fight, the dancer puts their energy into lifting the whole party's spirits.
When you're with a group, rather than being the center of attention, you tend to lighten the mood and move in ways that make it easier for everyone to get going. Before thinking it over, you warm things up with your body — clapping, getting up, calling out.
A dance comes alive when there are companions watching. You, too, may take a while to find your rhythm when the work is something you do alone and in silence. Keep a few ways of lifting your own spirits for time alone — putting on music, moving around a little — and things get easier.
Strengths
- You can brighten a flat mood with your whole body
- You can stay at the back and still make it easier for everyone to move
- Even somewhere unfamiliar, you settle in as you get moving
Where you may stumble
- Long stretches of sitting and working alone make it hard to get going
- Once the excitement dies down, you don't know what to do with yourself during the quiet cleanup
- When everything has to be planned in detail before anyone moves, you get tired of waiting for your turn
Sounds familiar, Dancer?
- When a song you love comes on, your shoulders and feet are already keeping the beat
- You laugh and clap along when someone's telling a story
- Even tidying goes faster the moment you turn it into a race with someone
Where you shine
Midway through a long job, when everyone's feet are starting to drag. You put a bounce back into things from behind, and that gives everyone the energy for one more push.
Tips for “Dancer”
- Before working alone, put on one song you love and then start
- Take a break from being the one who livens things up, and ride along with someone else's energy
- With quieter people, try reaching out with words instead of gestures
Matches
See every match in the RPG Class Quiz compatibility chart →
Warrior — The Warrior opens the way up front with strength. When the Dancer keeps the beat from behind, even the Warrior charging ahead alone gets a spring in their step. You both move with your bodies, so you're in sync without needing words.
Cleric — The Cleric also supports the party from behind. The Dancer brightens the mood, and the Cleric keeps an eye on each person. You share the back of the party but support it in different ways — one with the body, one with the head — so you never get in each other's way.
Thief — The Thief wants to slip ahead quietly on their own. Even when the Dancer invites them into the lively circle, the Thief slips off ahead. The Dancer is thrown when the Thief won't turn around, and the Thief ends up stopping every time they're called back.
Close neighbors
These differ from this one on just 1 of the 3 axes. If one of your axes was near the middle, you may have their side too.
Which one are you? 18 everyday situations, about 3 minutes.
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